Military Science Fiction - Action Adventure - Science Fiction Thriller - Alien Contact - Space Marine
A Mech Warrior's Tale (The Shortyverse)
Bravery isn’t built. It’s forged.
On a planet plagued by perpetual war, where a mech is a prerequisite for survival, there is one simple rule: Be bigger than the other guy or get your ass kicked.
At just seventeen measly tons, Shorty doesn’t measure up. His enemies can level cities and punch holes through mountains. They can reshape the world on a whim. They wouldn’t be caught dead in an overgrown trashcan like Shorty.
But Shorty isn’t interested in the rule of size.
He knows heart isn’t measured in pounds of steel. Bravery isn’t found in the finest machined parts. Glory isn’t just for giants.
Shorty has a new rule, and he’s about to teach it to everyone.
Ass-kicking doesn’t have a size requirement.
Long odds are all Shorty knows.
But when the diminutive mech with a big mouth finds himself stuck between an invasion force and a Delta City, even he doesn’t like his chances.
With damaged gear, an inexperienced squad of do-gooders, and all the bad luck the universe can dish out, Shorty finds himself fighting the most important battle of his career. Live-streamed. Without ammunition. Or backup. Or even air.
It’s just another desperate day of survival for Shorty. Underpaid, underappreciated, and underwater.
What could go wrong?
If you dig epic battles between bad-ass mechs with bad-ass attitudes, you’ll love “Kill Me Now,” the second book in the Shortyverse series. Get your copy today and share it with a friend.
The United Coalition of Worlds (UCOW) needs a few good men and women… but all they can find for this suicide mission is Shorty.
When missionaries send out a distress call, UCOW sends Shorty to investigate. He’s about to learn the only thing worse than fighting mechs twice his size is fighting alien mechs who want him dead.
Chronicles of Kin Roland
Earth Fleet wants Kin Roland dead. The Reapers of Hellsbreach want revenge.
Once, in another lifetime, Kin Roland had been legendary. His experience as an elite space trooper taught him to rely on the men and women of his unit - with or without powered battle armor. Now he is marooned on a planet in the mouth of a wormhole and must trust the people he protects. The decisions he made in the face of nuclear genocide are history.
His actions on Hellsbreach mean nothing on Crashdown until a Reaper named Droon haunts his nightmares and Earth Fleet discovers he survived execution by void burial.
Changed by captivity and torture, hunted by the Reapers of Hellsbreach and wanted by Earth Fleet, Kin Roland has made a lost colony on a harsh planet near an unstable wormhole his home.
A distant space battle propels a ravaged Earth Fleet Armada through the wormhole and a Reaper follows, hunting for the man who burned his home world. Kin fights to save a mysterious winged native of Crashdown from the Reaper and learns there are worse things in the galaxy than the nightmare stalking him. The end is coming and he is about to pay for a sin that will change the galaxy forever.
Kin Roland survived the Battle of Crater Town. He managed to keep his friends alive, though most remained at his side on Crashdown when the safe course would have been to evacuate with Earth Fleet. Kin even found the girl of his dreams.
Surviving Earth Fleet justice and a Reaper vendetta was only the beginning. Now Kin has real trouble.
With the Grand Army of the Mazz Empire descending on the planet to destroy ancient enemies and Reapers sweeping across the landscape leaving terror and death in their wake, Kin learns the truth of his supposedly invincible enemies. The largest military expedition in history isn't that of of a conquering force. The Mazz are on the run--fleeing extinction and Kin knows desperate enemies are dangerous.
Kin will find himself in a position no one expected. He'll define humanity with his next choice, or doom them eternally.
With the fate of humanity at stake, there is only one way for the Traitor of Hellsbreach to make things right.
After a battle that erased people from existence, Kin Roland faces betrayal, intrigue, and the ultimate decision. Reapers, Slomn, and all the deadly monsters of Crashdown have not prepared him for his return to Hellsbreach. He swore to never again set foot on the red wasteland. The truth awaiting him in Blood Meridian Canyon will force him to a desperate alliance. A creature that even the King of the Reapers fears will drive Kin across the Red Plains of Sorrow with the fate of humanity in the balance. There has only ever been one decision for Kin Roland… the right decision.
Weapons of Earth is the final book in the Chronicles of Kin Roland trilogy, a military science fiction adventure that fans of the movies Aliens and Predator will love. This series is for anyone who has dreamed of suiting up in a Starship Troopers dropship and assaulting a planet with a band of brothers ready to snatch victory from impossible odds. If you enjoy books by Robert A. Heinlein, Frank Herbert, John Steakley, John Ringo, and David Weber then you’ll love this book they inspired.
Sergeant Jack Washington Orlan has a specialized skill set and a variable emotional range. He is a man built to dominate his enemies and paint planets red. As the ruthless victor of any engagement, he appreciates sunsets after well fought battles. The graffiti on his Fleet Single Person Assault Armor is equal to the work of a master engraver; his heavy hands create things of awe-inspiring beauty as he growls at loneliness.
It isn’t easy being the meanest dog in the pack.
Everything changed and nothing changed after Hellsbreach. The Hero of Man bounty didn’t last long and the Fleet wasted no time aiming him at the next war like a weapon with a pulse.
Sergeant Orlan, trained in every discipline of personal combat, never expected to be a father.
There are predictable outcomes for organizations that threaten the son of Orlan. What does it meant to be a hero?
Orlan has no idea.
(This story is best read between Son of Orlan and Weapons of Earth.)
Family honor. Unbreakable destiny. Ultimate sacrifice. One man will do anything to save what matters most.
Kevin Connelly embarks on a quest to honor the memory of his grandfather, a war hero in a neighborhood without heroes, and rescue his twin siblings from mysterious aliens. His older brother, now the head of their orphaned family has other plans, requiring him to flee a contract with a powerful crime lord. Military enlistment might be the answer to his prayers or the beginning of his destruction.
Ace and Amanda-Margaret Connelly learn firsthand the secret of the Siren doom when they are captured by a race of giants opposing their Siren masters. Nothing is what it seems. The human race will soon learn rebels are treacherous allies.
Gunnery Sergeant Robert Priest, PhD, is dedicated to the 343rd Marauders despite the horror of Brookhaven and the damage done to his closest friends. Duty doesn't get easier when the Connelly family complicates his mission of vengeance and redemption.
Bayonet Dawn is military science fiction packed with camaraderie, action, and a family saga to be remembered. The book strives to realize the best elements of classics in the genre: Starship Troopers, Battlestar Galactica, and Dune.
Invasion. Counter invasion. Betrayal. Planetary assaults are the most dangerous during a double cross.
Admiral Danzig Robedeaux has so few friends he can only fight to save his enemies. Framed for smuggling mega tanks to the Dissident Union Army, he is to be put on trial as soon as he stops the Burners. His destiny, and that of his brother who has been behind enemy lines for decades, is about to change.
Kevin Connelly, recovered from the Second Brookhaven War, trains for Recon tryouts. His mission in life is to get back in the action and rescue the twins from Cronin, an alien with a greater past and grimmer future than either of them realize. He knows he should be careful what he wishes for because the next conflict is going to make Brookhaven look like a walk in the park.
Cronin, alone after his refusal to turn Ace and Amanda over to his former Siren masters, faces true death without Chrysalis. He will face a transformation like no Siren or Nix has ever seen and the galaxy will burn if he fails.
Burning Sun is book two in the SMC Marauders trilogy. Readers who enjoy fantastic aliens and epic battles will want this series in their collection. Part space opera, part military scifi, this book takes a dynamic cast of characters to stunning new worlds and epic conflicts.
Terran Strike Marines
When The Terran Union has a mission that must not fail, it calls upon the Strike Marines.
They are trained to improvise, adapt, overcome and win every fight.
A deadly disease threatens the Dotari, Earth’s allies, with extinction. The cure lies in deep space, and Lieutenant Hoffman and his team will join the starship Breitenfeld as it journeys into the void and makes a desperate attempt to save the dying race.
Lurking in the abyss is a threat that’s waited with inhuman patience. Hoffman must lead his Marines through a gauntlet and evade a foe designed to hunt and kill them.
The Dotari Salvation is an action-packed military science fiction adventure set in the best-selling Ember War universe.
One Shot. One Kill. One sniper to strike fear in the heart of alien invaders.
Hoffman’s Strike Marines pursue enemy agents across a wintry world, desperate to stop an insidious threat festering in the heart of the Terran Union. Their hunt is disrupted when the fanatical Kesaht invade and the team is split across the snow and ice of a harsh planet.
The team’s sniper, Duke, plays a deadly game of hit-and-run to slow the aliens' advance and earns the ire of the enemy commander.
Hoffman, trapped in the frigid wilds, leads his Marines and their cunning prisoners back to the front, where they must join the fight against the Kesaht before the planet is lost.
Rage of Winter is the second book in the Terran Strike Marine series. Read this action-packed military science fiction novel set in the best-selling Ember War universe!
War has come to Syracuse, and only one team of Terran Strike Marines can save the planet. They are Valdar's Hammer.
Admiral Isaac Valdar leads the Breitenfeld, and a fleet of Dotari allies, in a last ditch attempt to break a Kesaht blockade over the human colony. Failure means the death of millions - but the aging carrier, and her commander, have a reputation for miracles.
Outnumbered and outmatched, Valdar sends his elite Strike Marines into the breach. Lieutenant Hoffman must lead his battle worn troops into the heart of a shattered moon on a desperate gamble to turn the tide. But fighting alongside the Dotari is its own challenge, and the Kesaht aren’t the only enemy to deal with…
The Ember War universe is going to change forever.
Buy Valdar’s Hammer, the next action packed installment of the Ember Wars NOW.
An ancient Beast awakens, and only Lieutenant Hoffman and his Strike Marines can put it down.
On the sweltering jungle world of Eridu, hidden in an ancient vault is an artefact which will change the course of the war against the ever-encroaching Kesaht armada. But guarding it is a deadly creature, a Beast with the ability to destroy any technology it encounters.
When modern equipment fails the Strike Marines, and with the fledgling human colony on Eridu under threat, they must turn to a hero of the Ember wars and a tracker without peer.
Stueben, the Karigole warrior.
But The Beast isn’t the only threat the Terran Strike Marines still face. Another enemy lurks in the shadows of Eridu. One bent on revenge against Hoffman.
Read the latest installment of Terran Strike Marines, an action filled military science fiction adventure full set in the Ember War Universe.
Terran Strike Marines fight for victory. No matter the odds. No matter the cost.
The final battle against the Kesaht begins.
Lieutenant Hoffman and the exhausted Marines of Valdar's Hammer are called upon to make a desperate assault against the enemy's home world. But the foe is prepared, and their planet is a death trap.
While the Strike Marines fight for their lives, the fabled ship Breitenfeld remains captured by the Ibarra Nation, and the Ember War hero Valdar languishes in a cell. The ship and her captain are held on a strange world of the Ibarra's design, and only the Hammers can free them.
Hoffman and his Strike Marines have fought from the icy wastes of Koen, to the jungles of Eridu, and even deep into the heart of a shattered moon, but their final mission will demand a price in blood.
From the Dragon Award winning, and Nebula Award nominated, Richard Fox and Scott Moon, Gott Mit Uns throws the Terran Strike Marines into the fight of their lives.
Read the final installment in the Terran Strike Marines now.
The Last Reaper
When a high value scientist is taken hostage inside the galaxy's most dangerous prison, Halek Cain is the only man for the job.
The last remaining survivor of the Reaper program, Hal is an unstoppable force of fuel and madness. A veteran amputee-turned-cyborg, he has a history of violence and a talent for killing that is unmatched by any soldier.
With the promise of freedom as his only incentive, he’ll stop at nothing to earn back his life from the people who made him, imprisoned him, and were to afraid to let him die.
Experience this exciting beginning to a brand new series set in the Renegade Star universe. If you're a fan of Escape from New York, Renegade Star, or Deus Ex, you'll love this epic, scifi thriller.
Viking Scifi - Grendel Uprising
The longest journey begins with a single step, or a high-altitude insertion from the extreme upper atmosphere. What could possibly go wrong? Aefel 70391, a proud member of the First Armored-infantry Lightning Division, must find the Emperor's assassin on a forgotten planet populated by blood thirsty Vikings.
Once, long ago when wealthy adventure tourists finally admitted they could not travel back in time, the Grendel Corporation purchased planet 0473829 for cheap and populated it with historical reenactment volunteers. Expenses soared. Bankruptcy followed. Technology went dark. The Earth System Commonwealth Military slowly withdrew protection from the economically and strategically insignificant project.
Seccon 99991, First General and Chief Strongarm of Emperor Dan Uburt-Wesson, disappeared as thoroughly as a myth after committing regicide. A small, but well informed faction of the Earth System Commonwealth Military believe that he has hidden on the primitive — and privately owned — world of Grendel 0473829.
Seccon must die; this is known.
What is the killer seeking in the last corner of human explored space?
Aefel must learn the answer or face permanent exile in the land time pretended to forget.
Loyal servants of the Earth System Commonwealth must pick a side. The assassination of Emperor Dan Uburt-Wesson has thrown civilization into chaos and no interim government will have the strength to hold the galactic empire together. Rumors of betrayal and rebellion spread from star system to star system as the real battle begins in the most unlikely place. Official news sources have confirmed that every member of the Imperial family is dead. The formation of a new galactic order is imminent. The Earth System Commonwealth has outlived its usefulness.
Only a handful of powerful people know that Aefel 70391, a decorated veteran of the First Armored-infantry Lightning Division, has located four juveniles that will change history. Can Aefel and his unlikely allies protect the Blood Royal? Has he chosen the wrong side?
Grendel Uprising: Blood Royal sets the stage for a war of rebellion, domination, and what it means to be human in the age of the Earth System Commonwealth.
The Grendel Uprising series combines science fiction and historical fiction. The setting is at once a world similar to England and Scandinavia during the time of the Danelaw and a pan galactic empire of advanced technology and deadly political upheaval. During a more prosperous time, entrepreneurs developed entire worlds as historical reenactment societies and allowed nature to take its course. Financial disaster took the planet of Grendel completely offline. There are precious few men or women who remember how they came to the alien world. Now they will face the godlike destruction of modern warfare.
Hundreds of years have passed on Grendel since they last saw a modern army. That is about to change.
Three centuries ago, the planet of Grendel was purchased and terraformed into an imitation of 9th Century England and Scandinavia. Galactic civil wars, a cycle of financial recessions, and corporate raiding forced bankruptcy. The project, like many others, was abandoned.
In Proof of Death (Episode One of the Grendel Uprising), a legendary space soldier is sent to find the man who assassinated the Emperor of the Commonwealth.
In Blood Royal (Episode Two of the Grendel Uprising), the solider and assassin maneuver against each other to save the lost children of the royal family from treacherous enemies. The dark secret of a weapon long banished is revealed.
Heavy Weapons (Episode Three in the Grendel Uprising), is the final chapter of this series of short novellas. The soldier, the assassin, and the secret weapon will collide with the people of Grendel and the traitors of the empire. The returns to haunt the Galactic Commonwealth.
Readers who enjoy military science fiction as well as historical military dramas will love The Grendel Uprising Series. From Bernard Cornwell’s Saxon Stories to the FX television drama “Vikings,” this action adventure takes science fiction / space fantasy to a new level.
NEAR FUTURE SCIENCE FICTION thrillers
The price of becoming a guardian is too high.
Empyrean’s angel of death had doubts. Obedience took more of her soul each day, a fact she knew better than the length of her blade or how many times she had killed. All action served Empyrean. The god of sun gods could not be resisted, nor understood, nor reasoned with.
Many lifetimes ago, she brought destruction upon her people because Empyrean presented a devil’s bargain.
A few may live, Pyr. If you wish to choose, you must kill and kill and kill until galaxies fear your execution of my will.
Pyr slaughtered the enemies of her new master for a thousand years, hating near immortality even as she craved it. For a time, she had been a battle god, but as Empyrean’s influence expanded, she became a shadow of the end times.
Pyr was death served in the darkness behind her master’s horde of Astral warriors. She was the assassin no one had ever seen.
She doubted the god of sun gods would grant her true immortality. Damnation stalked her with skill she had to admire. Dreams brought visions of her people, but she no longer awoke in tears.
Empyrean did not command her to mourn, so she did not.
Pyr’s people were a kind of human, very similar to those who had invoked the wrath of her master. They were bipedal, carbon-based life forms dependent on oxygen and water and emotion.
If she ever encountered a native of her long dead homeworld, that man or woman would have skin the color of a white star and hair blue as an Earth sky. Eyes like diamonds, lips the color of dried blood, and a physical form full of grace and purpose would be a reflection of her physical existence.
But she would never go home again. Her people did not love her, or know her, or search for her in the vast eternal night of space.
Her ship, Astral’s Revenge, drifted toward the planet anchor that tethered her displacement drive. She worked the controls of the ship, attending to details she knew better than her own name. Routine was never routine, she knew, but traveling great distances was familiar and comforting to her dead soul.
Today, like hundreds and thousands before, she would kill a mortal.
The FCF Impregnable held station at the outer rim of Urian’s orbit, displacement shields invisible and weapon turrets tucked tightly against the three kilometer fuselage. Pyr had studied the millennia of effort put into building the stolen vessel. Forged at a cellular level, the strength of the superstructure had allowed a god to escape a devil long before these strange humans co-opted the galaxy defender for their own use.
Or for the use of the United Earth Federation president, to be precise.
Only damnation could follow disobedience of Empyrean’s decree. No ship, not even a mobile fortress such as the FCF Impregnable (once known as Andromeda's Sanctuary) could delay the inevitable.
Today, the inevitable was Pyr.
She took inventory of the ways the ancient ship could block her mission. Humans, once they riddled out the fabrication plant, had added weapons they were most comfortable with: missile launchers, kinetic weapons, and two types of energy cannons—laser and plasma. The last of these was a hybrid, she thought, although she didn’t care.
This time there would be no fleet battle dashing through the void against impossible odds...
New worlds can be dangerous.
EVA TOOK ANOTHER STEP toward the launch bay, stopped, and put her hands on her hips. A strand of her diamond-blue hair floated in her large helmet. She ignored it, but accepted the soothing effect of its nearly inaudible song. The hair of her people looked like silk, but was as coarse and musical as a violin bow across the strings of life.
She wasn’t the only colonist considering the launch bay opening. Fifteen meters wide and ten meters high, it was large enough to accommodate one shuttle at a time. With her left hand, she reached up to check the neck of her environmental suit. The alloy bands protecting the seals looked and felt new. The helmet visor was so clear she could believe it wasn’t there.
She dropped her hands, but hipped them a second later.
“Nervous?” Jax asked from her left.
Eva had grown up with the woman, who was one year older, then attended the ad hoc Exploration Fleet Academy her father designed post-exodus. Like most of her crew, she had spent most of her adult life on one starship or another.
Jax would always be Eva’s rival. Despite her superior age, Jax had always lived in Eva’s shadow. Jax was human, and an average human at that. She didn’t have the snow-white skin and diamond-blue hair of Eva's people.
Ten years after the Empyrean war, they’d grown into a deeper friendship and a harder rivalry. The reason wasn’t obvious or distinct. Raised together by nannies, bodyguards, and teachers, neither of them knew any other way to interact.
Jax stood taller, with the more robust form of an earth-born human. She had larger breasts and curvier hips. Her hair was blonde or chestnut, depending on how strong the ship lighting was at the moment. Eva had overheard enough of the men on the colony ship talking about Jax to know that the young woman was attractive. Depending on the narrator, she was a hot-blooded nymphomaniac or an ice-cold sex machine.
The same men who claimed to have slept with her also said she was a force of nature who never admitted to being wrong. Hot or cold, but always fierce, she intimidated the crew easily.
Eva smiled. She didn't look back. It was better if her friend and rival didn't see her expression. Eva suspected Jax was still looking for her first kiss.
“Of course I'm nervous. Planetfalls are dangerous.”
“Then why are we making one? We don't have resources for this type of thing. The orbital survey of this rock doesn't suggest it'll be a fun place to live, even if we can survive here.”
“I already gave the order. We're going down to check it out. You don't have to come if you don't want to.” Eva paused. “Have we had communication with the fleet?”
Jax made a negative sound. “What do you think?”
They stared down on the stratosphere of the planet as pilots and mechanics reviewed checklists on the two shuttles she had selected for the mission. The same routine had been followed prior to pumping the launch bay atmosphere into storage containers. Everyone wore their environmental suits. This part was easy. Eva felt safe even with butterflies dancing in her stomach. On the planet, gravity would make the suits cumbersome and stifling until they were sure it was safe to breathe the air.
“I think I'd like to know what happened to our comm system,” Eva said, knowing exactly what went wrong with it but hoping nobody else did.
Hello Dear Reader,
Spiderfall is a 30 page short story originally published in the best-selling Explorations: Colony anthology. This continuation of Eva and Pyr's story was a blast to write.
Lieutenant Colonel Reginald Humann led a science expedition to find ancient technology on a frozen planet. Now he has to evacuate a mixed team of civilians and soldiers before nightmare creatures drag them down into winter.
Science Fiction Anthologies
Space Opera Western
Science Fiction - Space Opera - Alien Contact
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